History vs Women: The Defiant Lives That They Don't Want You To Know by Anita Sarkeesian and Ebony Adams
In these pages, a Mongolian wrestler stands shoulder-to-shoulder with a baseball phenom, and a Chinese pirate keeps company with a British prime minister. The women included could hardly be more different from each other, yet each of them defied the cultural limitations placed on them and went on to achieve the incredible. As the lives of these women demonstrate, there’s no reason why our media shouldn’t be full of stories of incredible women, because women have always been incredible. History vs. Women also features gorgeous illustrations of each of its subjects, bringing these women to vibrant life. Some of them lived centuries ago, yet their legacy resounds through time, and even today can help us shake off the shackles of limiting, culturally constructed stereotypes to remind us of what’s really possible.
The State of Play: Creators and Critics on Video Game Culture
The State of Play is an anthology edited by Daniel Goldberg and Linus Larsson exploring the ways that video game culture and our digital lives interact. Sociologist Katherine Cross and I contributed a chapter entitled, "Your Humanity is in Another Castle: Terror Dreams and the Harassment of Women" deconstructing the motivation and action behind large scale mob-style harassment campaigns largely targeting women in and around the games industry.
Women in Game Development: Breaking the Glass Level-Cap
Women in Game Development, edited by Jennifer Brandes Hepler, is a collection of stories from nearly two dozen female game developers about their careers and experiences in the games industry. Laura Hudson and I co-wrote a chapter, "The Phenomenon of GamerGate" illuminating how aggrieved entitlement is at the core of the harassment mob attacking women in the industry, and how the industry itself (almost exclusively catering to boys and men for decades) plays a role in facilitating these destructive actions.
100 Greatest Video Game Characters
Edited by Jaime Banks, Robert Mejia, and Aubrie Adams. Though in existence for only a few decades, video games are now firmly established in mainstream culture all around the planet. Every year new games are produced, and every year new favorites emerge. But certain characters have become so iconic that they withstand both time and the shifting interests of players. Such creations permeate other elements of popular culture—from graphic novels to film—and are known not only to dedicated gamers but to the general public as well.
Fanpires: Audience Consumption of the Modern Vampire
The Fanpires anthology, edited by Gareth Schott and Kirstine Moffat, looks to examine the renewed interest in vampire mythology. I co-wrote a chapter with Jennifer Jenson, "Buffy vs. Bella: The Re-Emergence of the Archetypal Feminine in Vampire Stories" to break down the differences between Buffy Summers from the popular TV series Buffy the Vampire Slayer and Bella Swan from the Twilight saga. This chapter further explores how the narratives of each fictional universe can limit or expand the way fans interact with each character.